Inside Fallout, the Gaming World’s Most Surprising TV Hit
The Fallout TV show has come back to streaming services, and it's fair to say that audiences were pleasantly surprised by the excellence of its debut season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture various facets of the gamer's journey.
We followed Lucy the vault dweller, striving to do the right thing and learning that the ruined world made that exceptionally challenging; Max, the militant faction initiate, who starts challenging his cult's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated badlands.
Setting the Stage for a New Chapter
The show's first season ending disclosed a major secret about who helped cause the global annihilation that sealed a population in bomb-proof bunkers for centuries. It also raised plenty of questions unanswered for the next installment – and, on this occasion, expectations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, blasted-out iconic highway feeling of the game is so much fun to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized authentic items and environments were fabricated, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
Actually, virtually every element you see on-screen is real, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, alongside the visionaries behind the video games. This mutual respect for the world is evident in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will allow for a different viewing experience, a dynamic the team themselves are excited to witness.
“It has more depth, it’s bigger, it’s funnier, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”